Left 4 Dead / Team Fortress 2 Updates

Updates to Left 4 Dead and Team Fortress 2 have been released on Steam.

The updates will be applied automatically when your Steam client is restarted.

You can find a full list of changes below.

Left 4 Dead

Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data

Game

  • Novint Falcon support is now enabled by default

Team Fortress 2

Engine

  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
  • Fixed a server crash caused by spoofing a client disconnect message
  • Fixed a server crash caused by sending malformed reliable subchannel data
  • Fixed a server crash related to unbounded settings on some convars

Game

  • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
    • The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
    • The first bullet of a non-spread weapon if it’s been >1.25 seconds since firing
  • Added a “Disable HTML MOTDs” option to the multiplayer->advanced dialog
    • Added “motdfile_text” convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who’ve turned on this option
  • Fixed radius damage not tracing out of enemies when the explosion occurs within them
    • Fixes rockets & grenades doing no splash damage when fired point blank into enemies
  • Added missing snowpuff particles for DX8 players (honest)
  • Restored LOD for the Demoman player model
  • Fixed being able to alt-fire with the fists while stunned as a Heavy
  • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
  • Fixed the “The Big Hurt” achievement not being awarded for players who already have the required count
  • Fixed sv_pure not reloading the map’s custom particle file
    • Custom particle effects contained within maps must now be placed in the \particles directory
  • Fixed another case where items weren’t being validated properly in class loadout slots

Community requests

  • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
  • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
  • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
  • Fixed HUD “carried” image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
  • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
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